![]() You can access the menu options by holding down the left mouse button, moving down the menu and releasing on the option you want. Some of the buttons have menus under them. Hover your mouse on a button for two seconds - a tooltip will appear to tell you about what the button does. This is the world you'll be taming using the tools of your trade: roads, railways, docks and airports.Īt the top of the screen you'll notice a menu bar. In the middle you can see the green landscape, perhaps with an industry, town or forest here and there. The screen you now see is what you'll be playing all of OpenTTD in. The game will now create a new world for you to play in, and the game will start. We'll leave all options the way they are for this tutorial.Ĭlick the big green Generate button. The four images at the top allow you to change the climate. This will open the World Generation screen, filled with even more dazzling options. Upon starting OpenTTD, you will be presented with the main menu.Ĭlick the New Game button. The menu to the right shows more detailed tutorials on particular aspects of the game that you may like to investigate if there is something specific you want to learn about. If you get stuck, position your mouse on top of a button and after a two second wait a tooltip with a description of what the button does will appear. This will probably take around 30 minutes. Playing together are now just four simple steps: 1) You just start a server. Here you will be shown how to start a game and set up bus and train routes. You no longer need to configure anything in your home network. Welcome to the OpenTTD general gameplay tutorial. Setting vehicle orders Refitting vehicles Replacing vehicles Grouping vehicles Once I had it that a construction worker was living on the other edge of the city and it wasn't just short term, I observed this person for a bit, only after manually kicking him out, she finally moved.Building tracks Building stations Building depots Placing signals Buying & selling trains Converting railwaysRoad construction:īuilding roads Building stations and loading bays Building depots Buying & selling road vehiclesWaterways construction:īuilding docks Building depots Placing buoys Buying & selling ships Building locks and canalsAirport construction:īuilding airports Buying & selling aircraftGeneral construction:īuilding bridges Tunnels LandscapingWorking with vehicles: I think the calculation is sometimes a wee bit off ) Same as you mentioned with the distance to work. Not even talking about just 1/3 of the income ) The "couple combine their income" tends to screw up my carefully laid housing plans too, with farmers and miners from the outback hogging my luxury downtown apartments, leaving the decrepit farmhouse in the middle of nowhere to the single downtown banker ^^ No, I checked, they complete income would have not been enough to pay for it. Maybe they worked in a high priority farm and had better pay than the average? Especially if you did raise the minimum wages but not the living expenses on your island That may be sufficient to get in a good condo? (They will spend 1/3 of their combined income on their home, so even with the starting 5$ income, they might be able to pay a 3 or 4$ rent). Kardwill: 2 farmers pooling their resources earn as much money as a factory technician. Banished is sometimes too close to reality. No, they were not bankers before )Īnd yes Tropico is far more casual as Banished. Or another good, don't know how they managed it, a couple both farmers were living in a top notch condominium. At least that would be a good excuse ) But a bloody banker? how low can they settle? (plus all of them were working for me) (evilgrin) ^^ Even the immigrant shall benefit from social security, but as you mentioned, but seems not to work for all of them. I guess they spend all their salary on videogames and rum. That way, they won't settle in "Presidente Park"Īnd yeah, on my islands, nuclear engineers apparently love sleeping in low quality shacks and communal barracks rather than in the luxury beach houses I just built for them. as soon as I have a stable revenue in most of my games), zero rent housing is still useful for the unemployed migrants, when I don't have enough unqualified jobs for them right now. Yeah, I'm a father to my people, I knowīut even when I have social security (i.e. That way, the inactive population goes to live in the slums and don't squat in the housings meant for my workers. Kardwill: Sometimes, I don't use the social security edict.
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